AI Insights · Timothy · April 2022
Top 5 Fish Games on Android in Spain Q1 2022
In Q1 2022, the top 5 Fish Games on Android in Spain showed varying trends in downloads, revenue, and active users, with notable performances from Fishdom and Hungry Shark Evolution.
Throughout the first quarter of 2022, the top 5 Fish Games on the Android platform in Spain exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
Fishdom from Playrix saw significant fluctuations in its weekly downloads, peaking at approximately 35K in mid-March and experiencing a low of around 17K at the end of February. Its weekly revenue also showed a steady increase, reaching about $32K in the last week of March. The game maintained a strong user base, with weekly active users rising from 144K at the start of January to around 160K by the end of March.
Undersea Solitaire Tripeaks from Plarium Global Ltd showed gradual growth in weekly downloads, starting from 76 and rising to 209 by the end of March. Weekly revenue also demonstrated a steady increase, peaking at $308 in late February. The weekly active users for this game increased from 356 at the beginning of January to 510 by the end of March, indicating growing engagement.
Hungry Shark World by Ubisoft Entertainment had relatively stable weekly downloads, ranging from about 2.2K to 3.7K throughout the quarter. Its weekly revenue saw a significant peak at $333 in late February, while the weekly active users remained consistent, hovering around 27K to 32K.
Merge Mermaids-magic puzzles from GAMEGZZ LIMITED experienced a modest increase in weekly downloads, starting from zero and gradually rising to 82 by the end of March. The game’s weekly revenue showed some variability, peaking at $344 in mid-January. The weekly active users for this game also increased from 41 at the end of December to 82 by the end of March.
Lastly, Hungry Shark Evolution, another title from Ubisoft Entertainment, saw consistent weekly downloads, reaching up to 5.7K in late February. Its weekly revenue peaked at $242 in mid-March. The game maintained a steady number of weekly active users, fluctuating between 29K and 33K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.